
If the target can see the sarcophagus slime, the target must succeed on a DC 15 Constitution saving throw or take 14 (4d6) necrotic damage and its hit point maximum is reduced by an amount equal to the necrotic damage taken. The sarcophagus slime targets one creature it can see within 30 feet of it. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the sarcophagus slime’s Frightful Presence for the next 24 hours. A frightened creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. Each creature of the sarcophagus slime’s choice that is within 60 feet of the sarcophagus slime and aware of it must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. Hit: 9 (2d6 + 2) bludgeoning damage plus 14 (4d6) acid damage. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. The sarcophagus slime uses its Frightful Presence, uses its Corrupting Gaze, and makes two slam attacks. The sarcophagus slime can move through a space as narrow as 1 inch wide without squeezing. Languages understands the languages of its creator but can’t speak (blind beyond this radius), passive Perception 11 Condition Immunities blinded, charmed, deafened, exhaustion, frightened, poisoned, prone
